![]() ![]() You can recruit and play as a well-trained spy, a construction worker, a street artist, a first responder, a tech-savvy millennial, and even former Albion officers who can be convinced to defect. It's an impressive example of random generation as a function of gameplay, but it emphasizes the theme that revolution is driven by the common people who are willing and ready to take collective action. Each will have their own occupation, brief backstory, and specific skills and perks. Almost every NPC you see on the street can be recruited to DedSec's cause as a playable character. Rather, I found value in the narrative elements that surrounded the demo's main missions, and more broadly, the play-as-anyone feature that is the core conceit of Watch Dogs: Legion. This is of course barely scratching the surface of a massive open-world game, though it came off a bit flippant. It gave an overall impression of 'evil doer does big evil things so we need to take him down.' Especially when it capped off with Cass shooting a government official in the head during the meeting because he disagreed with Cass' authoritarian methods. The last available mission had me infiltrating a behind-closed-doors meeting where Cass spoke to his ambitions to deploy what seemed to be a surveillance program of incomprehensible scale. ![]() First, you track down a hacker who was attacked and taken hostage by Albion, which then gives you a lead to another tech-savvy character who was once close to the villainous leader of Albion, Nigel Cass. Narratively, main missions boiled down to digging deeper into who's pulling the strings behind the bombings and militarized police presence, and uncovering their true motives. The demo skipped ahead to about 10 hours into the game, so I was dropped in the middle of the story. I had the chance to play Watch Dogs: Legion in a four-hour hands-on session, and I'll say this: Although I'm hopeful it can deliver a strong message, that doesn't come without its concerns.įor a more detailed breakdown of the gameplay mechanics and the play-as-anyone feature, be sure to read my Watch Dogs: Legion gameplay-specific preview. But it's one thing to hear them speak on it and another to see how the game itself handles this. These are bold words, and from a follow-up conversation with Hocking, I get the impression that he and the team are well aware of the context they're working within. Now Playing: Watch Dogs: Legion Hands-On Impressions: Character Swapping & Revolution He goes on to point out that Albion are perpetrators of police brutality and abuse, and that DedSec has grown from its hacker roots to a full resistance movement that fights for the common people.īy clicking 'enter', you agree to GameSpot's Instead of skirting the topic, Hocking stated this version of London is "inspired by the current times we are living in." He continued, "Social inequalities are growing, partisan politics are stoking the flames of division, nationalism is on the rise, unemployment is up," describing the high-tech dystopian setting. In a presentation, game director Clint Hocking made the point very clear that Watch Dogs: Legion is political. Series-long hacker group DedSec is framed for the attacks and London quickly descends into a police state where a private military corporation (PMC), called Albion, takes over law enforcement while organized crime flourishes like never before. After a string of bombings across London, the enigmatic entity named Zero-Day claims responsibility by contacting the first of many operatives you control, before sending in drones to kill that character. ![]()
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